#include "Game.h"

CGame::CGame()
{}

//! \brief Main game loop
bool CGame::run()
{	while(!m_GameManager.gameOver)
	{	while(m_GameManager.GetSpeedCounter() > 0)
        {	m_GameManager.Update();
			m_GameManager.DecrementSpeedCounter();
        }
		m_GameManager.Draw();
	}
	return 0;
}
